The origin of
the skateboard, like the origin of the mountain bike, is
buried deep in rumor and anecdote. Though the first
"official" skateboard, the "Roller Derby Skateboard,"
was introduced in 1959, hundreds of children claim to
have attached a piece of plywood to a pair of
rollerskates prior to this date. These early boards bore
little resemblance to their modern counterparts, and
were often only a few inches wide, and very thick to
prevent breaking.
As "sidewalk
surfing" (as this first appearance of skateboarding came
to be called) grew in popularity, the boards became more
purpose designed, growing wider and thinner for better
control. However, as advanced as these designs became,
they still shared one inescapable flaw: the clay wheel.
Clay wheels lacked durability, had extremely high (by
modern standards) rolling resistance and did not grip
the ground well. As accidents due to clay wheels piled
up, more and more cities and towns began banning
skateboards, and the fad faded in popularity.
There was a
resurgence of interest in skateboarding in 1970, when
the first polyurethane wheels hit the market. Offering
everything that clay wheels lacked, polyurethane wheels
elevated the sport to the point that it became
profitable to manufacture skateboard-specific parts,
such as trucks and bearings. Boards continued to advance
in width and controllability, and now-legendary amateur
teams, such as the Hobie Team and the Z-Boys, collected
some sponsor support and became cult celebrities.
In 1976,
drought struck Southern California, the heart of the
skateboarding universe, prompting many local residents
to drain their swimming pools. Adventurous adolescent
boarders began sneaking into these dry pools and riding
in them while their owners were at work. This led to
whole new style of riding, based on riding down steep
pool walls and then popping up into the air on the
opposite side, and led to the entry of "blue tile fever"
(the rush experienced when doing this sort of
skateboarding) into skater lingo. Unfortunately, this
style of riding also lead to far more serious injuries,
and nearly all skateboard parks had closed by the
1980's, due to skyrocketing liability and real-estate
costs.
By this
point, however, skateboard companies had realized that
their product was more than just a passing fad. Skate
culture was now fully established, and manufacturers
began promoting professional teams and national
competitions. Boards became further refined, so that now
both the tip and tail were raised, allowing the rider to
more easily ride switch (that is, with the outside of
the foot that does not normally face the direction of
travel facing the direction of travel) and perform an
"Ollie" (in which the board and rider are launched into
the air by depressing the rear of the board and then
rapidly transferring a foot to the font). Wheels became
smaller and harder, both for better acceleration and to
more easily perform "grinds," in which the board is slid
across a metal pipe without the wheels rolling as
normal.
After many
states passed legislation officially calling
skateboarding an "inherently dangerous" activity,
skateparks were relieved of a great deal of liability,
and began to resurface nationwide; in many cases, they
replaced empty or neglected plots of land, contributing
to urban renewal. With multi-million-dollar support and
much fanfare, the X-Games (originally, called the
Extreme Games) were launched in 1995 and provided
nationwide TV coverage for the sport's highest level of
competition. The legendary skateboarder Tony Hawk is now
a household name, and his series of "pro-skater" video
games has become one of the most successful franchises
in electronic entertainment history. Today, with the
proliferation of such skateboard spin-offs as
Longboards, off-road boards and hinged "snakeboards,"
it's clear that this former fad is now a fully
entrenched part of America's athletic and social
culture.
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